Mines Map Strategy | World Of Tanks Blitz

Introduction

Overview

Mines is a small map. Most of the fighting occurs either near the cap circle in the town or at the entry point onto the mine (commonly referred to as the “hill”). These are the two main avenues where fighting occurs. Another avenue is the lighthouse, an area which has potential for being a sniping spot and a flank route.


Climate \ Summer

Availability \ Tier I to Tier X

Size \ Small

Terrain Features:
  • North
    A spawn is situated here. Moving east, there is a small hill and a mill, a popular sniping spot. Ahead are mountains, which you can climb for fun in training rooms. Moving west, there is a small island called Lighthouse Island.
  • South
    A spawn is situated here. This area has somewhat more cover and seems more spacious. Moving east, again there are high mountains. A town is situated at the foothills. This town is an excellent place especially due to the cover it provides. Moving west, there are some potential sniping spots. There's another island, which may be called "Dark Island"...

  • East n West
    As elaborated above; East is mountains, West is seas and islands.
  • Da Center
    A mine is situated at the middle of the map, referred to commonly as the "hill". This area is of utmost importance because of the fact that the main battle takes place here. Most of the times, it's either the hill, or defeat...

Learning from Mines

  • Mines trains you in skills that can be applied elsewhere in life World of Tanks Blitz...
    • Using the bushes n trees to your advantage by predicting movement and location; in addition to their importance as cover.
    • Side scrapping and angling; when pushing for the hill or through the town.
    • Going hull down; at the entrance of the hill.
    • Usage and importance of frontal armor and gun elevation/depression.
    • Aiming for the weak spots of the opposing tanks.
    • The peek-a-boom strategy; applied when controlling the hill or town
    • Finally... it teaches you that teamwork's necessitated for survival and victory.

Moving on... 




The Strategy


  • Light Tanks 
Rush towards the hill. If there are more light tanks, a few should volunteer going to the lighthouse flank. Scouting is recommended for light tanks.  

  • Medium Tanks
Suited for all avenues. Rushing towards the hill is still a good idea. A few may head to the other flanks BUT only if there are no other tanks there, I highly recommend that you do not engage in one-on-one brawls. MTs are supporters, stay behind the heavies and cover, deal damage, get behind cover, repeat.  

  • Tank Destroyers
There are good sniping spots on either spawns. Hold one of those, it's better to choose one where you cannot easily be attacked from behind. Another tip, always keep eyes on the hill, as well as behind you. Second-line supporters; never, NEVER, go out on your own. Stay behind cover and deal damage. Hide in bushes or break em trees and use their foliage as cover.

  • Heavy Tanks
Heavies have tons of options. Or... do they? Heavies with good depression and elevation angles may head over to the entrance of the hill, where they can go hull-down, blocking damage and dealing damage. Some may head over to the town and try capturing the base, but this should be carried out only if there are at least 3 heavy tanks on your side. Controlling the Lighthouse Island is pointless. One more tip, please don't camp in a heavy. I REPEAT, DO NOT CAMP IN A HEAVY!

Importance of Trees

In Mines, the trees matter; they may provide strategic advantages. 
While heading towards the hill entrance, watch out for falling trees. They indicate enemy movement. However,  they may also be used by enemies to fake movement. You can do the same! Ram a tree in the opposite direction you're going. Some cool dudez may shoot, giving away their location, and you pound em back... at least, if you can penetrate em.

Da Hill / Da Mine
Always get inside; guarding it's entrance from the inside will be a piece of cake given that you're inside.  and leave you alone. If situation gets messy because of your teammates not joining you... jump and head over to your allies. If the hill is under enemy control, it's the right time to get to the town and capture the base.

Da Town
You may head over to the town early in game with backup. Controlling the town can be beneficial in the long run in some scenarios; especially if the enemies control the hill; in which case, your team should regroup at the town, which provides effective cover against the opposing snipers. 

Da Lighthouse 
Well, heavies that are great hull downerz may head over to the island. In case you're a TD, go if you got backup with ya. If the hill is captured, the lighthouse is a good place to retreat to, most of the times... unless... the enemies started capturing the base. So yeah, controlling the lighthouse in the earlier stages of the game is a better idea than controlling it in the ENDGAME.


[BELOW LIES A STRATEGY WRITTEN BY SOMEONE ELSE]

  • Lighthouse
Attacking from the lighthouse side of Mines, takes a more mobile heavy tank that should have decent frontal armor on at least just its turret. (My personal recommendation: American Heavies are perfect for this type of attack). Very few players seem to go here, so you will meet little resistance taking the lighthouse, but on occasion there are enemy tank destroyers that like to take the lighthouse and snipe from there, so if the enemy team have 3+TDs be sure to take an ally with you for assistance. One thing to keep in mind, is as you are moving through the lighthouse island, you are vulnerable from attack from the hill and the enemy base (if you are spotted). This island provides multiple areas of cover, such as rocks and bushes to snipe from. From this area , you may be able to snipe the enemy climbing up the hill and also the AFK enemies in base camp (if you have the view range to spot them or allies that spot them). You can flank if the fight for controlling the hill is in progress(Be wary of the enemy TDs that might be sniping from spawn)


  • Hill
Attacking the hill at the start of the match can either end in a quick defeat or an early head start to victory. I highly recommend ALL medium tanks on both teams to immediately try to take the hill. (They should hopefully later receive help from the slower heavies, so the enemy won’t trap our friendly lights, and mediums and destroy them and as a result also take the hill.) Most fast tanks can make it up the hill without taking damage, unless the enemy team also has quick tanks that can make it to the hill around the same time as you (which would spot you and allow enemy tanks that haven't gotten to the hill yet to take a couple of pot shots at you) SO DO NOT STOP EVER!!!! (even to take some shots and spotted enemies). If the enemy lights and mediums follow you onto the hill, good luck and play smart as it will in most cases be a dogfight. Slower tanks should still secure the hill, no matter what the outcome is on the hill since following up behind and setting up at the entrance locations will stop any additional enemies. Having good gun depression (such as on the Americans and British Heavies) and good turret armor is perfect for dominating the map from the hill. If you gain the hill, you want to spot the enemy tanks and take smart shots off the hill. If the enemy pushes you can easily flank them and if they defend you can slowly chip away. On the other hand, if your team loses the hill retreat, and go to the foot of the hill to force the enemy to push into a well defended area. Continuing to fight for the hill if your team has suffered losses to begin with just ends up making things worse.


  • Town
While you are not at a disadvantage in the town when compared to the enemy you do run into issues since both usually has snipers that can damage you in town. Setting up behind town buildings will give your team a formidable defense against any advancing enemies. If you decide to push, then you either can go to foot of the hill (vulnerable to shots from snipers) or swing around the outside of the map (vulnerable to hill shots) to attack through the town area.
 
The Edited Mines Map



In this picture; 
  • The blue-dotted line is the flank-route for both teams. 
  • Blue highlighted area is the hill. 
  • Target signs indicate where each team should focus on, if the other team controls the hill. 
  • The area inside the white-dot line indicates hull-down area. 
  • The warning signs of course, warn both teams, about danger places. 
  • The two 'islands' can be used as sniping locations, they can easily be used to save hill entrance.

A Rather Disappointing Conclusion:
  • The victory depends on your team, not just you. 
  • Unity in the team and strategic planning is the best way to win on this map... as in the other maps. 
  • This map isn't just 'control the hill' map, there must be tanks on all routes/flanks, to prevent defeat. So uh yeah...
  • C ya.

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